Franz Felsl on Shattered Union
Adder: Hi, could you introduce yourself, and explain what you do at PopTop Software?
Felsl: My name is Franz Felsl. During the creation of Shattered Union I was initially the lead artist then became the lead designer.
Adder: Could you give us a brief overview of the game? What time period is it
set in, and what civilizations will players be controlling?
Felsl: The place is the United States of America in 2014. The player will take
the role of a military leader in one of 7 factions that have formed in
the former US as it struggles during its second civil war. The player
can chose to play The California Commonwealth, Great Plains Federation,
New England Alliance, The Confederacy, Pacifica, The Republic of Texas
or the European Union Peacekeepers.
Adder: Where did the idea for a game dealing with the post-breakup of the
United States come from?
Felsl: One of those late night "what if" talks you may have had while in
college. We were looking at the political race in the US in 2004 and
started to talk about "what if" scenarios. The next thing you know,
voila!
Adder: What type of gamer do you think Shattered Union will appeal to? Why did
you decide to offer the game for Xbox as well?
Felsl: We tried to make sure that hardcore gamers could enjoy it as something
casual, but intentionally tried to make it straightforward enough and
uncomplicated to allow casual gamers that might like the topic a chance
to get into strategy gaming. That desire drove the decision to make a
console version. We felt that making something of this nature could
have appeal to the gamers who use consoles.
Adder: What do you think is the coolest feature in Shattered Union? Why?
Felsl: Special Powers. Special Powers force you to not take things for
granted. It's like playing checkers then adding the ability to make a
king out of any of your pieces, or making a piece immune from jumping.
Stuff like that. They are fun to watch, too, but I really enjoy the
twist they add to the game.
Adder: Can you tell us about the campaign in the game? What kind of challenges
can players look forward to?
Felsl: The premise behind Shattered Union's campaign is that you must reunite
all of the splintered factions through the use of military means. That
means you'll have to control all 25 territories before you ultimately
win. During the campaign you'll find out the cause of the inauguration
day explosion and find that you have one more enemy. With the campaign
you'll face more unit juggling and balancing than in a skirmish because
the 42 units slot you have must cover all of your military needs.
Capturing territories will earn you bonuses and money to further your
campaign. All the while you'll decide when and where to attack and the
AI will do the same. Finally, you'll be able to play only from one
faction's position at a time, exposing the difficulties and advantages
that each faction has available.
Adder: What will the A.I. be like? Many of our readers are hard-core strategy
gamers, so they like a good challenge, but SU seems designed to appeal
to casual strategy fans too. How did you design the game to deliver a
satisfying experience to either kind of player?
Felsl: We didn't use simple cheating A.I. routines to make the game more
difficult. We have 12 possible A.I. types that can be assigned to the
strategic level A.I. and 5 combat-level A.I. types. The strategic level
A.I. mostly comes into play during the campaign, when players choose
when, where and how much to attack with. However, at the combat level,
it takes the resources given to it by the strategic A.I. and uses them
based on its motivations. On the toughest level, the A.I. makes few
mistakes and focuses heavily on destroying your force. At the lowest
level, it will regularly make bad moves or mistakes that can be
exploited by a player. However, even at this level if you don't
understand the game it can still beat you.
Like chess or other simple but deep games, Shattered Union has simple
rules but a huge variety of combinations. For the casual gamer, many of
these will not be noticed and for the most part, be unnecessary. But
like chess, the better your opponent is the more you have to work with
strategy and tactics. The challenge is to optimize your unit choices
with the strategic goals and proper deployment. This last aspect really
shines when you play a live opponent. The deviousness of a real player
really makes the game more enjoyable. So, as a casual gamer you won't
find Shattered Union particularly difficult as long as you don't choose
a hard A.I.; however I think that as a casual gamer you'll quickly learn
the value of optimizing play, and this will hopefully encourage them to
try the game on more difficult levels. As for hardcore gamers, it's
always about optimizing, and you have that built in to the core of
Shattered Union.
Adder: How long has work on Shattered Union been taking place?
Felsl: Approximately 17 months. There have been some major changes during this
time though and most of what makes up Shattered Union came from the last
design changes in January '05.
Adder: I notice online support will be offered, what exactly does this entail?
Felsl: Xbox Live(tm), LAN, Hot Seat and GameSpy. Basically it sets up
opportunities for head-to-head match making.
Adder: Why would you buy Shattered Union?
Felsl: My babies need shoes. No, because the game is fun and a great departure
from the hectic FPS and RTS games that gamers have to chose from. It
also has a mild learning curve. A few skirmishes and you'll pretty much
know how to play the game. However, it'll take a while to learn the
nuances and certainly will be a challenge against a live opponent. I
also like the ability to customize the game. In skirmish mode you can
handicap and turn on and off features, maps, direction of attacks etc.
Therefore you don't have to play the same way every time you play.
Also, the price point is low, and we believe it gives the game great
value.
Adder: Thanks for the interview!
Felsl: My pleasure.
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