Friday, November 21, 2008 12:34 AM




Rome: Total War Preview


Wrapping Things Up

After you've enjoyed all of the fighting, building, music, and graphics that your little heart desires, the campaign ends with a twist. Rather than a total conquest objective like most games, the Senate will become wary of your power and you will eventually have to march on Rome itself like so many leaders of antiquity did, becoming Emperor with all the perks and paid vacation days.

The campaign isn't the only way to play Rome, though; other multiplayer and singleplayer game types (2-8 players) are possible. Along with the regular multiplayer/singleplayer battles, you can play historic battles like the battle of Zama and the battle of the Teutoburg Forest. You can even create your own historic battles, something I particularly enjoyed. On top of designing your own battles, it's apparently easier than ever to mod Rome: Total War. Considering how fervently the strategy community pursues scenario design and mods, I think we'll see some amazing things a couple months after the game is released, considerably increasing its replayability.

With Rome: Total War slated for a fall release date, I'm definitely going to keep my eyes peeled for any new information released prior. This bad boy's looking to be quite a game, and I'm not gonna miss out on a thing.

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