Friday, November 21, 2008 12:31 AM




You got PWNT!!!!

   On to the fun part! MP team games are just freaking awesome, since all techs can be shared between team mates all units in the game can literally be made overpowered, this is where the team aspect of the game starts getting great. If you are a real team player you can get into a massive 24 player game and help your team to build super awesome almighty Flamebikes that have a range of 30 and a radius of 20!!!! That is huge considering they start with 1 range and like 1.5 radius! All units can be made this way but not all at the same time. There isn’t enough rare sites to build enough buildings for more than a couple units to get upgraded at a time and since you can’t delete the buildings and rebuild on the sites (once you delete the building the site is gone, except for Gas sites which will always be there) you have to plan ahead and know what to build. A well oiled team can go into a game and completely dominate through sheer team play, the more organized you are the better the game will go in your favor. You can’t go into the game expecting to make your flame bikes better while your other team mate is working on his tanks and another is working on artillery, this doesn’t work against a team that puts all their effort into making 1-2 units dominate. You are able to share your units by connecting bases with “Pipes” the pipes are there to make expansion a profound decision instead of a “oh well time to expand”. If you are cut off from your base or if your teammates are cut off from sharing each other’s techs you will be in a world hurt, especially since you all share power and resources too via the Pipes. If you lose power to an outpost than those buildings take much more damage than if it had power, if your army isn’t near by you can kiss your outpost goodbye and if you can’t keep your team connected than you might as well throw in the towel because a connected team is a victorious team.

   Since the maps are static/random hybrids the games are always the same but different, resources will be in different spots, landmass will be in different areas, and player starting points will be in different spots so you will know the lay of the land but nothing will be the same twice. It promotes scouting and inventiveness, you never know if you’ll be able to make it into an enemy base from the same means as you did the lat game so you will have to know the game and how to use the awesome powers of the techs to make your victory a reality.

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