You got PWNT!!!!
On to the fun part! MP team games are just freaking awesome,
since all techs can be shared between team mates all units in the game can literally
be made overpowered, this is where the team aspect of the game starts getting
great. If you are a real team player you can get into a massive 24 player game
and help your team to build super awesome almighty Flamebikes that have a range
of 30 and a radius of 20!!

!! That is huge considering they start with 1 range
and like 1.5 radius! All units can be made this way but not all at the same time.
There isn’t enough rare sites to build enough buildings for more than a couple
units to get upgraded at a time and since you can’t delete the buildings
and rebuild on the sites (once you delete the building the site is gone, except
for Gas sites which will always be there) you have to plan ahead and know what
to build. A well oiled team can go into a game and completely dominate through
sheer team play, the more organized you are the better the game will go in your
favor. You can’t go into the game expecting to make your flame bikes better
while your other team mate is working on his tanks and another is working on
artillery, this doesn’t work against a team that puts all their effort
into making 1-2 units dominate. You are able to share your units by connecting
bases with “Pipes” the pipes are there to make expansion a profound
decision instead of a “oh well time to expand”. If you are cut off
from your base or if your teammates are cut off from sharing each other’s
techs you will be in a world hurt, especially since you all share power and resources
too via the Pipes. If you lose power to an outpost than those buildings take
much more damage than if it had power, if your army isn’t near by you can
kiss your outpost goodbye and if you can’t keep your team connected than
you might as well throw in the towel because a connected team is a victorious
team.
Since the maps are static/random hybrids the games are always the same but
different, resources will be in different spots, landmass will be in different
areas, and player starting points will be in different spots so you will know
the lay of the land but nothing will be the same twice. It promotes scouting
and inventiveness, you never know if you’ll be able to make it into an
enemy base from the same means as you did the lat game so you will have to
know the game and how to use the awesome powers of the techs to make your victory
a reality.
Next: Final Thoughts
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