Trash Preview
One man’s Trash is another man’s treasure and “Trash” is
independent developer Inhuman Games’ new visa card. This game is golden;
it’s small and simple with an eerie complexity that makes all who play
it like it. I am not known for being so excited about RTS titles; in fact
I’m
more of the “I’ve seen that in another game” type of player.
I preview/review titles based off of my gaming experience and try to tell
it like it is.
Trash is a multiplayer based RTS game developed by a 2 man team under the
name Inhuman Games. They have been working on the title for the past 5 years
and the TLC they are putting into the game is simply unmatched. There is something
special that everyone needs to know about independent developers that differ
from the big guys. Independent developers will play the game along side you
and listen very carefully to what you say; they have no real deadlines, and
have no one to answer to. This affords Indy games with great developers a polish
that usually isn’t seen in the big name games. Trash brings back the
feel of old RTS, the good ones, StarCraft, Warcraft 2, Red Alert, it makes
me want to play it. I don’t know why I like it so much besides it’s
a terrific game that isn’t losing site on what made games like Red Alert
and StarCraft so great, lots of fun and no annoying features to get in the
way of the fun. To explain a little better I have to take you back a little,
to the days of RTS giants and what made them classics. StarCraft and Red Alert
probably the most widely played online games in the 90s. There were tens of
thousands of people playing them everyday from all over the world. They played
like a true RTS game should play, expand to build more troops and gain more
resources, fight with skill and win because of ability, know what you’re
doing and how to get it done. There was very little luck involved in those
games; it was mainly about who has the most knowledge and who played the game
better. Most games like this have been replaced in favor of RPG elements and
unneeded “game play enhancement” features. Trash brings all of
the elements from the old school RTS to the table in a fully 3d game with rich
game play and a pretty easy learning curve. Trash is the spiritual successor
to the games of old, it provides an outlet away from the “million techs” “million
calculations” games that are flooding the genre and hurting the competitive
nature of RTS.
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