Saturday, May 17, 2008 11:26 PM




Take that Mr. "Stale RTS person"

EE2 also delivers more to the RTS features list in the form of the citizen manager. The manager is a screen that acts like a huge mini-map but highlights resources and citizen placements on those resources. There is also the option of using the normal game interface, (the part that displays how many resources you currently have), all you have to do is mouse over your resource list to add and remove citizens that way (the best feature I’ve seen in a while). It doesn’t really make the game play for itself because your citizen won’t do a thing unless you make them do something, so it keeps you on your toes the whole game. The way they handled resources and the need for new resources is a solid feature as well, there are main resources like wood, gold, stone and food, then there are additional resources that make unit production possible such as tin, iron, and oil. This gives the resource junkies a lot to do and it also adds that form of realism that many gamers look for (as a note the special resources are not like Rise of Nation’s rare resources, they need to be mined in the same way as other resources and provide no extra bonuses to you if you possess them).

 

Of the many features in EE2 that are good additions to the RTS genre there is one that I really have no use for, the “Picture in Picture” (PIP for short) feature. Sure it’s cool to look at but it is less functional in my opinion than the mini-map and takes up valuable space that could be used to streamline the interface more. The picture in picture could theoretically allow you to be in 2 places at once but how many eyes do you have? You have to watch the game screen, the mini-map and now the PIP screen, not worth it if you ask me, there’s 4 square inches of room that could have been used to make the interface smaller while also allowing for units scale to be a bit larger. You can turn off the picture in picture function to save processing power but there is still that empty square there doing nothing for you at all. In order to use the PIP you need to either use your “F keys” or click tiny buttons that outline the PIP window, neither way saves you game time or adds any piece of mind that the mini-map wouldn’t add anyway if you ask me. Ian Davis showed off how well it helps him play but to be honest I have children constantly running around my desk and barely have the concentration to look at the actual game window. The PIP does allow things like to switch between bookmarked sections of the map, it even allows you to book mark a unit and have the PIP follow that unit where ever it goes, that is a cool part of the PIP if I could only get the hang of it….

 

EE2 also gives us a battle planner, I played around for a while with it and I have to say it’s interesting. You take a couple seconds (literally, all you need to do is draw the lines and send it) to organize a nice attack and then send it to your ally who will in turn agree with it or not. If they do agree to it then you follow it, or try to at least. Due to poor scouting I had troops walk headfirst into a fortress already and also found that I had no way across a river once. It was horrible, but it wasn’t anybody’s fault but mine. Besides human error on my behalf, I found nothing “wrong” with the warplanner and I seriously think it will add a lot to team games, especially the coveted clan wars that are bound to take place.


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