Sunday, May 18, 2008 02:29 PM




Here comes the pain!

You can play EE2 very aggressively (which I like) or very defensively (my wife’s preference) the faster you attack the faster the game will end or the faster you can beat someone into submission of an alliance, but no matter how aggressive you are it’s always best to have a fall back plan…. That fall back plan would be expanding. Taking territories is vital to survival, the more territories you have the more resources you can secure. Since a city theme is applied in EE2’s gameplay and you are only allowed one city per territory, it makes more sense to keep expanding than to sit in a corner and turtle, (Turtling is walling yourself in and building tons of defenses), after all, if you only have 3 territories and your enemy has 6 that’s 2x the tech points your enemy is getting (because you can only have one university and one temple per territory). Since the only real way to gather tech points is to build universities and temples then populate them, turtling (while still an option) is no longer as potent as it has been in other games. So now I have my expansions but I’m not getting the resources needed due to lack of mining locations, what do you do? Well there are certain regional powers, namely the western regional power of Tribal customs, which raises all your gather rates by 100% for 60 seconds with a cool down time of 300 seconds. This gives aggressive players a much needed boost, but not enough to win the game, only enough to semi-recover from a failed rush or maybe give the extra resources to top off your army to ensure victory. Regional powers are a huge factor in EE2, though I didn’t even know how to use them until I did some snooping around and noticed the button on the interface for it. I wish I had that knowledge during EE2 university, there would have been some hefty whoopins to hand out had I known how to use them then!

As I was saying, you need tech points, tech points are needed to research techs and advance through history; EE2 incorporates all techs into one area this magical tech tree does the work of old researching methods. No longer are black smiths needed to research techs to improve your units armor, you can actually research those techs from the tech tree. This affords EE2 a depth and customizability that has yet to be seen in an RTS. If you don’t research a tech before you advance to a higher epoch you will never get to research that tech again, but if you do research the tech it will be valid for as long as you have “stuff” that the tech effects… i.e. if you research tech to help improve bowmen that tech won’t be any good after you reach the epoch that phases out bowmen.

You can also use temples for tech points, which are nice because on small maps with few territories you won’t be able to build enough universities alone to keep pace with your enemies. You also want as many tech points as you can get as fast as possible so you can research techs and epoch faster. If you research all the techs in 1 of 3 research lines “Imperial”, “Economic”, and “Military” you can get these little things called “Crowns”. A Crown offers you a chance to receive a bonus that you can pick out of many bonuses related to that Crown. If your economy is running a little slowly and you are afraid of losing the boom war you can quickly research all the techs in the economy line and use its respective crown’s rewards to help out your economy. It’s a brilliant system but could promote “if you start to win you will win” which is bad. That’s why you are given 3 options for crowns instead of only 1, you can try for the economic crown or perhaps the imperial crown but it’s not very wise to go for both as this could slow your advancing and give an upper hand to your enemy. The only obvious choice is to research your 6 mandatory techs and then advance, if you want a crown you can go for it, but sometimes you’ll find that you just need certain techs to help your strategy, and just it slows you down to research enough techs for a crown. Great balancing was done to ensure a fair game even though there are so many potential balance problems, Mad Doc obviously did their homework on this one.


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