Friday, May 09, 2008 08:13 PM




Empire Earth 2 Preview

Empire Earth 2 is a game I’ve waited many moons for. It is a culmination to a wait that has caused over 600 hours of internet scouring and untold amounts of time spent with industry insiders for the lovely taste I now have.

Empire Earth, for all who don’t know, was an epic RTS that spanned all of human history. What you may not know, is that soon after Empire Earth was released Stainless Steel Studios left Sierra leaving Empire Earth in a state of disrepair; this major flaw caused more people to leave EE than anything else. Luckily EE was picked up by Mad Doc Studios, who added an Xpack and a great patch, making EE a viable game once again. Mad Doc is continuing with their EE project by releasing Empire Earth 2 in April of 05. This title is a much anticipated one to say the least, I alone received hundreds of requests to preview the game. What is it about Empire Earth 2 that warrants such anticipation? Will EE2 deliver to all its fans? I’ll help you to find out now!

The first time I started up Empire Earth 2 I was greeted with a great opening cinematics, I was instantly put into a mood to beat up on anyone I could find. Too bad for me that there is still an empty multiplayer lobby so I wasn’t able to jump in and out of games at will, (though I have a feeling I’ll be able too soon). Anyway, I started up a skirmish game to use as a “get the hang of the interface” game. EE2 offers tons of options to start you off in a game that suits your play style. My style of play is quick match because it lets you set the pace of the game by allowing you to select a starting force. You are given many options to base your start game, on but I like it aggressive so that’s what I go with. When I got through the load time, which is very short (even in MP), I was greeted with the second dose of video goodness! The weather went from clear to rainy and foggy, which slows troop movement and also lowers line of sight. Weather plays a pivotal role in war planning, you can gauge weather changes with your outposts, however as time goes by, it becomes more difficult to gauge weather from your outposts, because you need to keep building more outposts per epoch in order to forecast the weather! After the first few ages you’ll stop trying to forecast the weather and just pray for sun, it’s what I do now but there are ways around some weather effects that I prefer. Certain civ bonuses allow for uninhibited movement in bad weather which gives you a huge bonus when fighting. The slower you move the more projectiles will hit you, moving faster then the enemy allows for more hit and run attacks, you can also be awarded the Imperial Crown “drills” which speeds up unit movement, (great for bad weather attacking.

Next: Here comes the pain!
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