Welcome to Baldur's Gate Heaven! I hope you
will enjoy what you find here. I've finally made the additions for the Tales of the
Sword Coast expansion pack. I thought the expansion would be a little bigger but
that's ok. There are now 5 new maps to check out including Ulgoth's Beard, Durlag's
Tower, the Ice Island Dungeon and both of the Shipwreck Island maps. I get a lot of
email from people stuck in the game and I'll answer the two most frequently asked
questions here so I don't have to keep repeating myself. ;) First, how do you
get to the Bandit camp? There are two ways that I know of... somewhere in the game,
someone suggests that you should try to infiltrate the ranks of the Bandits. After
that, one of the bandit parties will ask you to join them... agree and you will be taken
to the Bandit camp. The other way is to hunt down Tranzig who lives on the upper
floor of Feldepost's Inn in Beregost. Get him to tell everything and the Bandit
camp will be revealed. Second question is how to get to the Undercellar? There
are three different ways that I know of... the easiest is through the Blushing
Mermaid. There are two other entrances from the sewers - one (I think) is the 2nd
exit from the top on the left hand side of the rightmost sewer map. The other spot
is on the leftmost sewer map and it's an exit to the right... That's one is harder to find
but it's there. Be patient and check all exits, you'll find it. My goal is to give a sense of
the immense size of this game and to give you lots of teasers so if you haven't bought the
game yet, you'll make the purchase or if you have it but stopped playing halfway through,
you'll take the time to finish. What you will find is screenshots of every single
outdoor area in the game, as well as some of the dungeons. The shots do not spoil
the game as there is no information about the many wonderful characters and other
discoveries you will find as you travel. This is simply a look at some of the
fabulous art that went into this game. There are over 60 screenshots here for you to
take in. I'm most proud of my composite shot of the City of
Baldur's Gate. If you want to get right into it, you can click on the link in
the upper right - "Take me to the Sword Coast".
If you are looking for a good Baldur's Gate news site that also features quite a bit of
other information of the game, check out the Baldur's
Gate Chronicles. It's the best BG site I've found. Otherwise, I'm gonna
ramble some about how great the game is and give some tips that might help you out in the
later stages of the game.
These many
screenshots strike me as excellent tools if anyone is planning on making a walkthrough for
BG. I don't have the time or the energy to do it but anyone out there is free to
steal the screenshots and mark them up noting where things are and where to go, etc.
If anyone does, please email me - I'd love
to see it. How did I get all these screenshots and manage to get rid of the ugly
green box? Lots of hard work.... My mage learned the spell Clarvoiance which
basically removes all the black from the maps. You can't get them to look like this
by just walking around a lot. Trust me, I tried. Unfortunately, Clarvoiance
doesn't work underground so some dungeons have some black but it's not bad. To get
the green squares out, I took two shots of every screen than used part of one to replace
the green box in the other. For 70 shots, it was a pain, but worth it.
I am so impressed by the
quality of Baldur's Gate. Everything from gameplay, to art, to music, to interface,
to manual, everything is exceptional in this game. I'm choosing to focus especially
on the art here in BG Heaven because every little bit was rendered by hand. I can't
imagine how much time was spent to create this environment. What you see here is a
ton of work, yet remember, each one of these screens expands to about 25 640x480 screens
when playing the game. These maps are simply the overview maps, not the gameplay
maps. Not only that, I have put none of the insides of buildings here or any
character art or spell casting art or any of the rest of the art here. Now, I love
Age of Empires as much as the next guy, but Baldur's Gate wins the 2D art award in my
book. I was stunned time and time again by the exceptional quality of the
work. I'm sure you will be too.
That's not to say
the rest of the game has been ignored. Far be it - this baby sports full AD&D
rules to the letter and the organization and interface are perfect. It's easy to
learn, the sound is great, the character classes are wonderful - there's even a good bit
of humor injected from a number of different characters in a number of different
ways. I nearly fell off my chair laughing when the fat lady in the city of Baldur's
Gate said "I'm not fat, I'm big boned!" Lots of other good ones too that I
can't remember. The Exploding Ogre Act at the Carnival was great too... I
don't think I can count the number of times I stayed up past 5am playing this baby.
Enough said.
Ok, you want some advice on how
to win? I'll give you the tips I can. First, build up outside of Baldur's
Gate as much as you can - it makes the city go pretty quickly. The thief is the most
important character in the game. In fact, I don't think the game is winable without
a thief. Why? A good thief can get unlock almost anything and with Hide in
Shadows, you get a free preview of every battle. You can pick your fights - it's
like having the reveal map and no fog cheats in Age of Empires, except it's not cheating.
I used Imeon for most of the game until I ran into Coran - the Fighter/Thief.
I had him going at 98% stealth, with the shadow armor for an effective stealth of
113%. That allowed me to still use the Boots of Speed which helped greatly.
Also, dealing with characters becomes much easier with a thief. I'm not sure if this
is a bug but when you are in Hide in Shadows, characters will talk to you and you will
talk back but they can't see you and therefore, can't attack you. This is great with
Mages since they will cast spells but they can't hit you. If you're patient, you can
cause the mage to use up all his spells without hitting anything and then attack.
Personally, I think it's a bug but it's there and I used it many times to great success.
Through most of the
early stages of the game, I didn't need too many magical weapons so I saved them until the
end. The spell I ended up using the most was the fireball spell. It is a
killer against the stronger enemies. I outfitted all of my guys with ranged weapons
- either bows or slings and then I had my fighter/mage with the wand of fireball, my
fighter with the potion of fireball and my mage with the spell of fireball all attack
immediately. I won many a quick battle with that tactic. It works great on
mages too since they take damage even if they are invisible. Also, you can hit
enemies that can't see you when using fireball. It's the only way i found to kill
those Ballisks.
Another class of spells I used
a lot at the end was the Animate Dead for clerics and the Monster Summoning for
Mages. Against the big enemies, your goal is not neccessarily to kill them with your
conjured friends, it's just to toss in something so they don't attack you. Again,
ranged weapons and especially fire arrows make quick work. Lastly, one of the spells
I needed in the final battle was the potion of speed. That increases both your move
speed and your attack speed / frequency. Against mages, it's invaluable. They
can't ever cast a spell you hit them so fast. Have enough to pass around and you'll
do well. The only guys that gave me real problems at the end were the ones that were
resistant to magic. Again, your thief comes in handy. As much as possible, I
string out the enemies so I can attack one at a time. With the thief, I run behind
the enemy and backstab them. After that, immediately strike with the rest of your
group. Even after I knew what to do, it took me several tries in a few places.
Other than that, you're on your own. Good luck!
Angel SpineMan |